Vorige Pagina About the Author

' Constructs Composed Magic Squares of Order 11

' Tested with Office 2007 under Windows 7

Sub MgcSqr11()

     Dim a1(121), a(64), a11(121), b1(121), b(121), c(64), Crnr3(2)

     y = MsgBox("Locked", vbCritical, "Routine MgcSqr11")
     End

     Sheets("Klad1").Select

     n5 = 0: n9 = 0: k1 = 1: k2 = 1

     t1 = Timer
   
     For j100 = 2 To 851 ''765 To 851
     Cells(k1, 1).Select: Cells(k1, 1).Value = j100

     GoSub 2010                                    'Redefine Integers

'    Read Center Square (3 x 3)
     
     For i1 = 1 To 9
            a(i1) = Sheets("Lines3a").Cells(j100, i1).Value
     Next i1

'    Store in a11()

     a11(89) = a(6):  a11(90) = a(4):  a11(91) = a(5):
     a11(100) = a(9): a11(101) = a(7): a11(102) = a(8):
     a11(111) = a(3): a11(112) = a(1): a11(113) = a(2):

     n32 = 9: GoSub 900                                 'Remove used integers from available integers

'    Generate Ultra Magic Square 5 x 5

     GoSub 5000: If fl1 = 0 Then GoTo 1000

     a11(47) = a(18): a11(48) = a(19): a11(49) = a(20): a11(50) = a(16): a11(51) = a(17):
     a11(58) = a(23): a11(59) = a(24): a11(60) = a(25): a11(61) = a(21): a11(62) = a(22):
     a11(69) = a(3):  a11(70) = a(4):  a11(71) = a(5):  a11(72) = a(1):  a11(73) = a(2):
     a11(80) = a(8):  a11(81) = a(9):  a11(82) = a(10): a11(83) = a(6):  a11(84) = a(7):
     a11(91) = a(13): a11(92) = a(14): a11(93) = a(15): a11(94) = a(11): a11(95) = a(12):
     
     n32 = 25: GoSub 900                                'Remove used integers from available integers

'    Complete Border and Simple Magic Square ( 7 x 7)

     Erase a, b, c
     s71 = a11(69) + a11(81) + a11(93)
     GoSub 7000: If fl1 = 0 Then GoTo 1000

     a11(45) = a(1): a11(46) = a(2): a11(56) = a(3): a11(57) = a(4):
     a11(67) = a(5): a11(68) = a(6): a11(78) = a(7): a11(79) = a(8):
     a11(103) = a(9):  a11(104) = a(10): a11(105) = a(11): a11(106) = a(12):
     a11(114) = a(13): a11(115) = a(14): a11(116) = a(15): a11(117) = a(16):

     n32 = 16: GoSub 900                                'Remove used integers from available integers

     Erase a, b, c
     GoSub 3000: If fl1 = 0 Then GoTo 1000

     a11(29) = a(8): a11(30) = a(9): a11(31) = a(7):
     a11(40) = a(2): a11(41) = a(3): a11(42) = a(1):
                     a11(52) = a(6): a11(53) = a(4):

     n32 = 9: GoSub 900                                'Remove used integers from available integers

'    Complete Eccentric Magic Square (9 x 9)

     Erase a, b, c
     GoSub 3000: If fl1 = 0 Then GoTo 1000

     a11(9) = a(8):  a11(10) = a(9): a11(11) = a(7):
     a11(20) = a(2): a11(21) = a(3): a11(22) = a(1):
                     a11(32) = a(6): a11(33) = a(4):
                     
     n32 = 9: GoSub 900                                'Remove used integers from available integers

'    Complete Eccentric Magic Square (7 x 7)
     
     Erase a, b, c
     s71 = a11(49) + a11(61) + a11(73)
     GoSub 7000: If fl1 = 0 Then GoTo 1000

     a11(25) = a(1): a11(26) = a(3): a11(27) = a(5): a11(28) = a(7):
     a11(36) = a(2): a11(37) = a(4): a11(38) = a(6): a11(39) = a(8):
     a11(63) = a(9):  a11(64) = a(13): a11(74) = a(10): a11(75) = a(14):
     a11(85) = a(11): a11(86) = a(15): a11(96) = a(12): a11(97) = a(16):

     n32 = 16: GoSub 900                                'Remove used integers from available integers

'    Complete Main Diagonal and Borders (2 x 4)

     Erase a, b, c
     s71 = s3
     GoSub 7000: If fl1 = 0 Then GoTo 1000

     a11(1) = a(1):  a11(2) = a(2): a11(12) = a(3): a11(13) = a(4):
     a11(23) = a(5): a11(24) = a(6): a11(34) = a(7): a11(35) = a(8):
     a11(107) = a(9):  a11(108) = a(10): a11(109) = a(11): a11(110) = a(12):
     a11(118) = a(13): a11(119) = a(14): a11(120) = a(15): a11(121) = a(16):

     n32 = 16: GoSub 900                                'Remove used integers from available integers

'    Complete Main Diagonal 9 x 9

     Erase a, b, c
     GoSub 9000: If fl1 = 0 Then GoTo 1000

     a11(3) = a(4):  a11(4) = a(7):  a11(5) = a(10): a11(6) = a(16):  a11(7) = a(17):  a11(8) = a(18):
     a11(14) = a(8): a11(15) = a(3): a11(16) = a(9): a11(17) = a(13): a11(18) = a(14): a11(19) = a(15):
     
     a11(43) = a(21): a11(44) = a(24):
     a11(54) = a(20): a11(55) = a(23):
     a11(65) = a(19): a11(66) = a(22):
     a11(76) = a(11): a11(77) = a(12):
     a11(87) = a(2):  a11(88) = a(6):
     a11(98) = a(5):  a11(99) = a(1):

             GoSub 850                                  'Double Check Identical Integers
             If fl1 = 1 Then
                n9 = n9 + 1: GoSub 1650                 'Print results (squares)
'               n9 = n9 + 1: GoSub 1640                 'Print results (lines)
             End If
    
1000 Erase b1, b, c
     Next j100
    
    t2 = Timer
    
    t10 = Str(t2 - t1) + " sec., " + Str(n9) + " Solutions"
    y = MsgBox(t10, 0, "Routine MgcSqr11")
    
End

'    Generate Ultra Magic Square 5 x 5

5000 fl1 = 1: n10 = 0

a(13) = 0.2 * s5: b(a(13)) = a(13)

For j25 = m1 To m2                                          'a(25)
If b1(a1(j25)) = 0 Then GoTo 5250
If b(a1(j25)) = 0 Then b(a1(j25)) = a1(j25): c(25) = a1(j25) Else GoTo 5250
a(25) = a1(j25)

a(1) = 0.4 * s5 - a(25)
If a(1) < a1(m1) Or a(1) > a1(m2) Then GoTo 5010
If b1(a(1)) = 0 Then GoTo 5010
If b(a(1)) = 0 Then b(a(1)) = a(1): c(1) = a(1) Else GoTo 5010

For j24 = m1 To m2                                          'a(24)
If b1(a1(j24)) = 0 Then GoTo 5240
If b(a1(j24)) = 0 Then b(a1(j24)) = a1(j24): c(24) = a1(j24) Else GoTo 5240
a(24) = a1(j24)

a(2) = 0.4 * s5 - a(24)
If a(2) < a1(m1) Or a(2) > a1(m2) Then GoTo 5020
If b1(a(2)) = 0 Then GoTo 5020
If b(a(2)) = 0 Then b(a(2)) = a(2): c(2) = a(2) Else GoTo 5020

a(20) = 0.6 * s5 - a(24) - a(25)
If a(20) < a1(m1) Or a(20) > a1(m2) Then GoTo 5200
If b1(a(20)) = 0 Then GoTo 5200
If b(a(20)) = 0 Then b(a(20)) = a(20): c(20) = a(20) Else GoTo 5200

a(6) = 0.4 * s5 - a(20)
If a(6) < a1(m1) Or a(6) > a1(m2) Then GoTo 5060
If b1(a(6)) = 0 Then GoTo 5060
If b(a(6)) = 0 Then b(a(6)) = a(6): c(6) = a(6) Else GoTo 5060

a(17) = -0.4 * s5 + 2 * a(24) + a(25)
If a(17) < a1(m1) Or a(17) > a1(m2) Then GoTo 5170
If a(17) < 121 Then GoTo 5170                               'Heuristic
If b1(a(17)) = 0 Then GoTo 5170
If b(a(17)) = 0 Then b(a(17)) = a(17): c(17) = a(17) Else GoTo 5170

a(9) = 0.4 * s5 - a(17)
If a(9) < a1(m1) Or a(9) > a1(m2) Then GoTo 5090
If b1(a(9)) = 0 Then GoTo 5090
If b(a(9)) = 0 Then b(a(9)) = a(9): c(9) = a(9) Else GoTo 5090

For j23 = m1 To m2                                          'a(23)
If b1(a1(j23)) = 0 Then GoTo 5230
If b(a1(j23)) = 0 Then b(a1(j23)) = a1(j23): c(23) = a1(j23) Else GoTo 5230
a(23) = a1(j23)

a(3) = 0.4 * s5 - a(23)
If a(3) < a1(m1) Or a(3) > a1(m2) Then GoTo 5030
If b1(a(3)) = 0 Then GoTo 5030
If b(a(3)) = 0 Then b(a(3)) = a(3): c(3) = a(3) Else GoTo 5030

a(16) = -0.4 * s5 + a(23) + a(24) + a(25)
If a(16) < a1(m1) Or a(16) > a1(m2) Then GoTo 5160
If b1(a(16)) = 0 Then GoTo 5160
If b(a(16)) = 0 Then b(a(16)) = a(16): c(16) = a(16) Else GoTo 5160

a(10) = 0.4 * s5 - a(16)
If a(10) < a1(m1) Or a(10) > a1(m2) Then GoTo 5100:
If b1(a(10)) = 0 Then GoTo 5100
If b(a(10)) = 0 Then b(a(10)) = a(10): c(10) = a(10) Else GoTo 5100

a(14) = -0.8 * s5 + a(23) + 2 * a(24) + 2 * a(25)
If a(14) < a1(m1) Or a(14) > a1(m2) Then GoTo 5140
If b1(a(14)) = 0 Then GoTo 5140
If b(a(14)) = 0 Then b(a(14)) = a(14): c(14) = a(14) Else GoTo 5140

a(12) = 0.4 * s5 - a(14)
If a(12) < a1(m1) Or a(12) > a1(m2) Then GoTo 5120
If b1(a(12)) = 0 Then GoTo 5120
If b(a(12)) = 0 Then b(a(12)) = a(12): c(12) = a(12) Else GoTo 5120

For j22 = m1 To m2                                          'a(22)
If b1(a1(j22)) = 0 Then GoTo 5220
If b(a1(j22)) = 0 Then b(a1(j22)) = a1(j22): c(22) = a1(j22) Else GoTo 5220
a(22) = a1(j22)

a(4) = 0.4 * s5 - a(22)
If a(4) < a1(m1) Or a(4) > a1(m2) Then GoTo 5040
If b1(a(4)) = 0 Then GoTo 5040
If b(a(4)) = 0 Then b(a(4)) = a(4): c(4) = a(4) Else GoTo 5040

a(21) = s5 - a(22) - a(23) - a(24) - a(25)
If a(21) < a1(m1) Or a(21) > a1(m2) Then GoTo 5210
If b1(a(21)) = 0 Then GoTo 5210
If b(a(21)) = 0 Then b(a(21)) = a(21): c(21) = a(21) Else GoTo 5210

a(5) = 0.4 * s5 - a(21)
If a(5) < a1(m1) Or a(5) > a1(m2) Then GoTo 5050
If b1(a(5)) = 0 Then GoTo 5050
If b(a(5)) = 0 Then b(a(5)) = a(5): c(5) = a(5) Else GoTo 5050

a(19) = 0.6 * s5 + a(22) - a(23) - a(24) - a(25)
If a(19) < a1(m1) Or a(19) > a1(m2) Then GoTo 5190
If b1(a(19)) = 0 Then GoTo 5190
If b(a(19)) = 0 Then b(a(19)) = a(19): c(19) = a(19) Else GoTo 5190

a(7) = 0.4 * s5 - a(19)
If a(7) < a1(m1) Or a(7) > a1(m2) Then GoTo 5070
If b1(a(7)) = 0 Then GoTo 5070
If b(a(7)) = 0 Then b(a(7)) = a(7): c(7) = a(7) Else GoTo 5070

a(18) = 0.6 * s5 - a(22) - a(24)
If a(18) < a1(m1) Or a(18) > a1(m2) Then GoTo 5180
If b1(a(18)) = 0 Then GoTo 5180
If b(a(18)) = 0 Then b(a(18)) = a(18): c(18) = a(18) Else GoTo 5180

a(8) = 0.4 * s5 - a(18)
If a(8) < a1(m1) Or a(8) > a1(m2) Then GoTo 5080
If b1(a(8)) = 0 Then GoTo 5080
If b(a(8)) = 0 Then b(a(8)) = a(8): c(8) = a(8) Else GoTo 5080

a(15) = 0.2 * s5 - a(22) + a(24)
If a(15) < a1(m1) Or a(15) > a1(m2) Then GoTo 5150
If b1(a(15)) = 0 Then GoTo 5150
If b(a(15)) = 0 Then b(a(15)) = a(15): c(15) = a(15) Else GoTo 5150

a(11) = 0.4 * s5 - a(15)
If a(11) < a1(m1) Or a(11) > a1(m2) Then GoTo 5110:
If b1(a(11)) = 0 Then GoTo 5110
If b(a(11)) = 0 Then b(a(11)) = a(11): c(11) = a(11) Else GoTo 5110

     n10 = n10 + 1: If n10 = 15 Then Return   'Change parameter for more results

     b(c(11)) = 0: c(11) = 0
5110 b(c(15)) = 0: c(15) = 0
5150 b(c(8)) = 0: c(8) = 0
5080 b(c(18)) = 0: c(18) = 0
5180 b(c(7)) = 0: c(7) = 0
5070 b(c(19)) = 0: c(19) = 0
5190 b(c(5)) = 0: c(5) = 0
5050 b(c(21)) = 0: c(21) = 0
5210 b(c(4)) = 0: c(4) = 0
5040 b(c(22)) = 0: c(22) = 0
5220 Next j22

     b(c(12)) = 0: c(12) = 0
5120 b(c(14)) = 0: c(14) = 0
5140 b(c(10)) = 0: c(10) = 0
5100 b(c(16)) = 0: c(16) = 0
5160 b(c(3)) = 0: c(3) = 0
5030 b(c(23)) = 0: c(23) = 0
5230 Next j23

     b(c(9)) = 0: c(9) = 0
5090 b(c(17)) = 0: c(17) = 0
5170 b(c(6)) = 0: c(6) = 0
5060 b(c(20)) = 0: c(20) = 0
5200 b(c(2)) = 0: c(2) = 0
5020 b(c(24)) = 0: c(24) = 0
5240 Next j24

     b(c(1)) = 0: c(1) = 0
5010 b(c(25)) = 0: c(25) = 0
5250 Next j25

     fl1 = 0
     
     Return

'    Complete Border and Simple Magic Square ( 7 x 7)

7000 fl1 = 1

'    Main Diagonal

     For j16 = m1 To m2                                          'a(16)
     If b1(a1(j16)) = 0 Then GoTo 7160
     If b(a1(j16)) = 0 Then b(a1(j16)) = a1(j16): c(16) = a1(j16) Else GoTo 7160
     a(16) = a1(j16)

     a(12) = Pr3 - a(16): If b(a(12)) = 0 Then b(a(12)) = a(12): c(12) = a(12) Else GoTo 7120

     For j11 = m1 To m2                                          'a(11)
     If b1(a1(j11)) = 0 Then GoTo 7110
     If b(a1(j11)) = 0 Then b(a1(j11)) = a1(j11): c(11) = a1(j11) Else GoTo 7110
     a(11) = a1(j11)

     a(15) = Pr3 - a(11): If b(a(15)) = 0 Then b(a(15)) = a(15): c(15) = a(15) Else GoTo 7150

     For j4 = m1 To m2                                          'a(4)
     If b1(a1(j4)) = 0 Then GoTo 7040
     If b(a1(j4)) = 0 Then b(a1(j4)) = a1(j4): c(4) = a1(j4) Else GoTo 7040
     a(4) = a1(j4)

     a(3) = Pr3 - a(4): If b(a(3)) = 0 Then b(a(3)) = a(3): c(3) = a(3) Else GoTo 7030

     a(1) = s7 - a(16) - a(11) - a(4) - s71
     If a(1) < a1(m1) Or a(1) > a1(m2) Then GoTo 7010:
     If b1(a(1)) = 0 Then GoTo 7010
     If b(a(1)) = 0 Then b(a(1)) = a(1): c(1) = a(1) Else GoTo 7010

     a(2) = Pr3 - a(1): If b(a(2)) = 0 Then b(a(2)) = a(2): c(2) = a(2) Else GoTo 7020
    
'    Complete Simple Magic Square 7 x 7

     For j14 = m1 To m2                                          'a(14)
     If b1(a1(j14)) = 0 Then GoTo 7140
     If b(a1(j14)) = 0 Then b(a1(j14)) = a1(j14): c(14) = a1(j14) Else GoTo 7140
     a(14) = a1(j14)

     a(10) = Pr3 - a(14): If b(a(10)) = 0 Then b(a(10)) = a(10): c(10) = a(10) Else GoTo 7100
    
     a(13) = s4 - a(14) - a(15) - a(16)
     If a(13) < a1(m1) Or a(13) > a1(m2) Then GoTo 7130
     If b1(a(13)) = 0 Then GoTo 7130
     If b(a(13)) = 0 Then b(a(13)) = a(13): c(13) = a(13) Else GoTo 7130
        
     a(9) = Pr3 - a(13): If b(a(9)) = 0 Then b(a(9)) = a(9): c(9) = a(9) Else GoTo 7090
    
     For j5 = m1 To m2                                          'a(5)
     If b1(a1(j5)) = 0 Then GoTo 7050
     If b(a1(j5)) = 0 Then b(a1(j5)) = a1(j5): c(5) = a1(j5) Else GoTo 7050
     a(5) = a1(j5)
    
     a(6) = Pr3 - a(5): If b(a(6)) = 0 Then b(a(6)) = a(6): c(6) = a(6) Else GoTo 7060
    
     a(7) = s4 - a(5) - a(3) - a(1)
     If a(7) < a1(m1) Or a(7) > a1(m2) Then GoTo 7070
     If b1(a(7)) = 0 Then GoTo 7070
     If b(a(7)) = 0 Then b(a(7)) = a(7): c(7) = a(7) Else GoTo 7070
    
     a(8) = Pr3 - a(7): If b(a(8)) = 0 Then b(a(8)) = a(8): c(8) = a(8) Else GoTo 7080
    
     Return
     
     b(c(8)) = 0: c(8) = 0
7080 b(c(7)) = 0: c(7) = 0
7070 b(c(6)) = 0: c(6) = 0
7060 b(c(5)) = 0: c(5) = 0
7050 Next j5
     
     b(c(9)) = 0: c(9) = 0
7090 b(c(13)) = 0: c(13) = 0
7130 b(c(10)) = 0: c(10) = 0
7100 b(c(14)) = 0: c(14) = 0
7140 Next j14
     
     b(c(2)) = 0: c(2) = 0
7020 b(c(1)) = 0: c(1) = 0
7010 b(c(3)) = 0: c(3) = 0
7030 b(c(4)) = 0: c(4) = 0
7040 Next j4

     b(c(15)) = 0: c(15) = 0
7150 b(c(11)) = 0: c(11) = 0
7110 Next j11

     b(c(12)) = 0: c(12) = 0
7120 b(c(16)) = 0: c(16) = 0
7160 Next j16

     fl1 = 0

     Return     

'    Complete Eccentric Magic Square (9 x 9)

9000 fl1 = 1

'    Main Diagonal

     For j1 = m1 To m2                                          'a(1)
     If b1(a1(j1)) = 0 Then GoTo 9010
     If b(a1(j1)) = 0 Then b(a1(j1)) = a1(j1): c(1) = a1(j1) Else GoTo 9010
     a(1) = a1(j1)

     a(5) = Pr3 - a(1): If b(a(5)) = 0 Then b(a(5)) = a(5): c(5) = a(5) Else GoTo 9050

     For j2 = m1 To m2                                          'a(2)
     If b1(a1(j2)) = 0 Then GoTo 9020
     If b(a1(j2)) = 0 Then b(a1(j2)) = a1(j2): c(2) = a1(j2) Else GoTo 9020
     a(2) = a1(j2)

     a(6) = Pr3 - a(2): If b(a(6)) = 0 Then b(a(6)) = a(6): c(6) = a(6) Else GoTo 9060

     For j3 = m1 To m2                                          'a(3)
     If b1(a1(j3)) = 0 Then GoTo 9030
     If b(a1(j3)) = 0 Then b(a1(j3)) = a1(j3): c(3) = a1(j3) Else GoTo 9030
     a(3) = a1(j3)

     a(7) = Pr3 - a(3): If b(a(7)) = 0 Then b(a(7)) = a(7): c(7) = a(7) Else GoTo 9070

     a(4) = s9 - a(3) - a(2) - a(1) - a11(27) - a11(39) - a11(51) - a11(63) - a11(75)
     If a(4) < a1(m1) Or a(4) > a1(m2) Then GoTo 9040
     If b1(a(4)) = 0 Then GoTo 9040
     If b(a(4)) = 0 Then b(a(4)) = a(4): c(4) = a(4) Else GoTo 9040

     a(8) = Pr3 - a(4): If b(a(8)) = 0 Then b(a(8)) = a(8): c(8) = a(8) Else GoTo 9080
     
     a(9) = s3 - a(3) - a(8)
     If a(9) < a1(m1) Or a(9) > a1(m2) Then GoTo 9090
     If b1(a(9)) = 0 Then GoTo 9090
     If b(a(9)) = 0 Then b(a(9)) = a(9): c(9) = a(9) Else GoTo 9090
     
     a(10) = Pr3 - a(9): If b(a(10)) = 0 Then b(a(10)) = a(10): c(10) = a(10) Else GoTo 9100

     a(11) = s3 - a(2) - a(5)
     If a(11) < a1(m1) Or a(11) > a1(m2) Then GoTo 9110
     If b1(a(11)) = 0 Then GoTo 9110
     If b(a(11)) = 0 Then b(a(11)) = a(11): c(11) = a(11) Else GoTo 9110

     a(12) = Pr3 - a(11): If b(a(12)) = 0 Then b(a(12)) = a(12): c(12) = a(12) Else GoTo 9120

     For j13 = m1 To m2                                          'a(13)
     If b1(a1(j13)) = 0 Then GoTo 9130
     If b(a1(j13)) = 0 Then b(a1(j13)) = a1(j13): c(13) = a1(j13) Else GoTo 9130
     a(13) = a1(j13)

     a(16) = Pr3 - a(13): If b(a(16)) = 0 Then b(a(16)) = a(16): c(16) = a(16) Else GoTo 9160

     For j14 = m1 To m2                                          'a(14)
     If b1(a1(j14)) = 0 Then GoTo 9140
     If b(a1(j14)) = 0 Then b(a1(j14)) = a1(j14): c(14) = a1(j14) Else GoTo 9140
     a(14) = a1(j14)

     a(17) = Pr3 - a(14): If b(a(17)) = 0 Then b(a(17)) = a(17): c(17) = a(17) Else GoTo 9170

     a(15) = s3 - a(14) - a(13)
     If a(15) < a1(m1) Or a(15) > a1(m2) Then GoTo 9150
     If b1(a(15)) = 0 Then GoTo 9150
     If b(a(15)) = 0 Then b(a(15)) = a(15): c(15) = a(15) Else GoTo 9150

     a(18) = Pr3 - a(15): If b(a(18)) = 0 Then b(a(18)) = a(18): c(18) = a(18) Else GoTo 9180

     For j19 = m1 To m2                                          'a(19)
     If b1(a1(j19)) = 0 Then GoTo 9190
     If b(a1(j19)) = 0 Then b(a1(j19)) = a1(j19): c(19) = a1(j19) Else GoTo 9190
     a(19) = a1(j19)

     a(22) = Pr3 - a(19): If b(a(22)) = 0 Then b(a(22)) = a(22): c(22) = a(22) Else GoTo 9220

     For j20 = m1 To m2                                          'a(20)
     If b1(a1(j20)) = 0 Then GoTo 9200
     If b(a1(j20)) = 0 Then b(a1(j20)) = a1(j20): c(20) = a1(j20) Else GoTo 9200
     a(20) = a1(j20)

     a(23) = Pr3 - a(20): If b(a(23)) = 0 Then b(a(23)) = a(23): c(23) = a(23) Else GoTo 9230

     a(21) = s3 - a(20) - a(19)
     If a(21) < a1(m1) Or a(21) > a1(m2) Then GoTo 9210
     If b1(a(21)) = 0 Then GoTo 9210
     If b(a(21)) = 0 Then b(a(21)) = a(21): c(21) = a(21) Else GoTo 9210

     a(24) = Pr3 - a(21): If b(a(24)) = 0 Then b(a(24)) = a(24): c(24) = a(24) Else GoTo 9240

     Return

     b(c(24)) = 0: c(24) = 0
9240 b(c(21)) = 0: c(21) = 0
9210 b(c(23)) = 0: c(23) = 0
9230 b(c(20)) = 0: c(20) = 0
9200 Next j20

     b(c(22)) = 0: c(22) = 0
9220 b(c(19)) = 0: c(19) = 0
9190 Next j19

     b(c(18)) = 0: c(18) = 0
9180 b(c(15)) = 0: c(15) = 0
9150 b(c(17)) = 0: c(17) = 0
9170 b(c(14)) = 0: c(14) = 0
9140 Next j14

     b(c(16)) = 0: c(16) = 0
9160 b(c(13)) = 0: c(13) = 0
9130 Next j13

     b(c(12)) = 0: c(12) = 0
9120 b(c(11)) = 0: c(11) = 0
9110 b(c(10)) = 0: c(10) = 0
9100 b(c(9)) = 0: c(9) = 0
9090 b(c(8)) = 0: c(8) = 0
9080 b(c(4)) = 0: c(4) = 0
9040 b(c(7)) = 0: c(7) = 0
9070 b(c(3)) = 0: c(3) = 0
9030 Next j3

     b(c(6)) = 0: c(6) = 0
9060 b(c(2)) = 0: c(2) = 0
9020 Next j2

     b(c(5)) = 0: c(5) = 0
9050 b(c(1)) = 0: c(1) = 0
9010 Next j1

     fl1 = 0

     Return

'    Determine Magic Square Order 3 (Corner Eccentric Squares)

3000 fl1 = 1

    For j9 = m1 To m2                                                     'a(9)
    If b1(a1(j9)) = 0 Then GoTo 3090
    If b(a1(j9)) = 0 Then b(a1(j9)) = a1(j9): c(9) = a1(j9) Else GoTo 3090
    a(9) = a1(j9)

    For j8 = m1 To m2                                                     'a(8)
    If b1(a1(j8)) = 0 Then GoTo 3080 
    If b(a1(j8)) = 0 Then b(a1(j8)) = a1(j8): c(8) = a1(j8) Else GoTo 3080
    a(8) = a1(j8)

    a(7) = s3 - a(8) - a(9):
    If a(7) < a1(m1) Or a(7) > a1(m2) Then GoTo 3070:
    If b1(a(7)) = 0 Then GoTo 3070
    If b(a(7)) = 0 Then b(a(7)) = a(7): c(7) = a(7) Else GoTo 3070
    
    a(6) = 4 * s3 / 3 - a(8) - 2 * a(9):
    If a(6) < a1(m1) Or a(6) > a1(m2) Then GoTo 3060:
    If b1(a(6)) = 0 Then GoTo 3060
    If b(a(6)) = 0 Then b(a(6)) = a(6): c(6) = a(6) Else GoTo 3060

    a(5) = s3 / 3:
    
    a(4) = -2 * s3 / 3 + a(8) + 2 * a(9):
    If a(4) < a1(m1) Or a(4) > a1(m2) Then GoTo 3040:
    If b1(a(4)) = 0 Then GoTo 3040
    If b(a(4)) = 0 Then b(a(4)) = a(4): c(4) = a(4) Else GoTo 3040
    
    a(3) = -s3 / 3 + a(8) + a(9):
    If a(3) < a1(m1) Or a(3) > a1(m2) Then GoTo 3030:
    If b1(a(3)) = 0 Then GoTo 3030
    If b(a(3)) = 0 Then b(a(3)) = a(3): c(3) = a(3) Else GoTo 3030
    
    a(2) = 2 * s3 / 3 - a(8):
    If a(2) < a1(m1) Or a(2) > a1(m2) Then GoTo 3020:
    If b1(a(2)) = 0 Then GoTo 3020
    If b(a(2)) = 0 Then b(a(2)) = a(2): c(2) = a(2) Else GoTo 3020
    
    a(1) = 2 * s3 / 3 - a(9):
    If a(1) < a1(m1) Or a(1) > a1(m2) Then GoTo 3010:
    If b1(a(1)) = 0 Then GoTo 3010
    If b(a(1)) = 0 Then b(a(1)) = a(1): c(1) = a(1) Else GoTo 3010
 
    Return
                          
     b(c(1)) = 0: c(1) = 0
3010 b(c(2)) = 0: c(2) = 0
3020 b(c(3)) = 0: c(2) = 0
3030 b(c(4)) = 0: c(4) = 0
3040 b(c(5)) = 0: c(5) = 0
3050 b(c(6)) = 0: c(6) = 0
3060 b(c(7)) = 0: c(7) = 0
3070 b(c(8)) = 0: c(8) = 0
3080 Next j8

     b(c(9)) = 0: c(9) = 0
3090 Next j9
   
   fl1 = 0
   
   Return
    
'   Check Identical Numbers a()

800 fl1 = 1
    For i1 = 1 To n32
       a20 = a(i1)
       For i2 = (1 + i1) To n32
           If a20 = a(i2) Then fl1 = 0: Return
       Next i2
    Next i1
    Return

'   Double Check Identical Numbers a11()

850 fl1 = 1
    For i1 = 1 To 121
       a20 = a11(i1): If a20 = 0 Then GoTo 860
       For i2 = (1 + i1) To 121
           If a20 = a11(i2) Then fl1 = 0: Return
       Next i2
860 Next i1
    Return

'   Remove used pairs from b1()

900 For i1 = 1 To n32
        b1(a(i1)) = 0
    Next i1
    Return

'    Print results (lines)

1640 Cells(n9, 226).Select
     For i1 = 1 To 225
         Cells(n9, i1).Value = a11(i1)
     Next i1
     Cells(n9, 226).Value = s11
     Cells(n9, 227).Value = j100
     Return

'    Print results (squares)

1650 n2 = n2 + 1
     If n2 = 4 Then
         n2 = 1: k1 = k1 + 12: k2 = 1
     Else
         If n9 > 1 Then k2 = k2 + 12
     End If

     Cells(k1, k2 + 1).Select
     Cells(k1, k2 + 1).Font.Color = -4165632
     Cells(k1, k2 + 1).Value = j100
    
     i3 = 0
     For i1 = 1 To 11
         For i2 = 1 To 11
             i3 = i3 + 1
             Cells(k1 + i1, k2 + i2).Value = a11(i3)
         Next i2
     Next i1
    
     Return
     
'    Define integer

2010 Pr3 = 122:  Cntr3 = 61: nVar = 121
        
     s3 = 3 * Cntr3                                'MC3
     s4 = 4 * Cntr3                                'MC4
     s5 = 5 * Cntr3                                'MC5
     s7 = 7 * Cntr3                                'MC7
     s9 = 9 * Cntr3                                'MC9
     s11 = 11 * Cntr3                              'MC11

     Erase b1
     For i1 = 1 To nVar
         a1(i1) = i1: b1(i1) = i1
     Next i1
     m1 = 1: m2 = nVar
    
     Return

End Sub

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