Office Applications and Entertaiment, Magic Squares Index About the Author

5.4   Further Analysis, Symmetric Magic Squares

In a Symmetric Magic Square, the sum of each pair of elements, which can be connected with a straight line through the centre and which are equidistant to the centre, is 1 + n x n. For 5th order (Pan) Magic Squares these pairs sum to 26.

 a(1) a(2) a(3) a(4) a(5) a(6) a(7) a(8) a(9) a(10) a(11) a(12) a(13) a(14) a(15) a(16) a(17) a(18) a(19) a(20) a(21) a(22) a(23) a(24) a(25)

This results in following additional equations:

 a( 1) + a(25) = 26 a( 2) + a(24) = 26 a( 7) + a(19) = 26 a( 5) + a(21) = 26 a( 4) + a(22) = 26 a( 9) + a(17) = 26 a( 3) + a(23) = 26 a(10) + a(16) = 26 a( 8) + a(18) = 26 a(11) + a(15) = 26 a(20) + a( 6) = 26 a(12) + a(14) = 26

which can be added to the equations describing either a Magic or a Pan Magic Square of the fifth order.

5.4.1 Associated Magic Squares

When the symmetry conditions are added to the equations describing a Magic Square of the fifth order (Section 3.2), the resulting square - also referred to as Associated Magic Square - is described by following set of linear equations:

```a(21) =     s1     - a(22) - a(23) - a(24) - a(25)
a(16) =     s1     - a(17) - a(18) - a(19) - a(20)
a(15) =     s1 / 5 + a(16) - a(20) + a(21) - a(25)
a(14) =     s1 / 5 + a(17) - a(19) + a(22) - a(24)
a(13) =     s1 / 5
a(12) = 2 * s1 / 5 - a(14)
a(11) = 2 * s1 / 5 - a(15)
a(10) = 2 * s1 / 5 - a(16)
a( 9) = 2 * s1 / 5 - a(17)
a( 8) = 2 * s1 / 5 - a(18)
a( 7) = 2 * s1 / 5 - a(19)
a( 6) = 2 * s1 / 5 - a(20)
a( 5) = 2 * s1 / 5 - a(21)
a( 4) = 2 * s1 / 5 - a(22)
a( 3) = 2 * s1 / 5 - a(23)
a( 2) = 2 * s1 / 5 - a(24)
a( 1) = 2 * s1 / 5 - a(25)
```

An optimized guessing routine (MgcSqr5c2), counted the 388352 (= 8 * 48544) possible Associated Magic Squares within half an hour, of which the first 744 are shown in Attachment 5.4.2 .

5.4.2 Ultramagic Squares

When the symmetry conditions are added to the equations describing a Pan Magic Square of the fifth order (Section 3.1), the resulting square - also referred to as Ultramagic Square - is described by following set of linear equations:

```a(21) =        s1 - a(22) - a(23) - a(24) - a(25)
a(20) =  0.6 * s1 - a(24) - a(25)
a(19) =  0.6 * s1 + a(22) - a(23) - a(24) - a(25)
a(18) =  0.6 * s1 - a(22) - a(24)
a(17) = -0.4 * s1 + 2 * a(24) + a(25)
a(16) = -0.4 * s1 + a(23) + a(24) + a(25)
a(15) =  0.2 * s1 - a(22) + a(24)
a(14) = -0.8 * s1 + a(23) + 2 * a(24) + 2 * a(25)
a(13) =        s1 / 5
a(12) =    2 * s1 / 5 - a(14)
a(11) =    2 * s1 / 5 - a(15)
a(10) =    2 * s1 / 5 - a(16)
a( 9) =    2 * s1 / 5 - a(17)
a( 8) =    2 * s1 / 5 - a(18)
a( 7) =    2 * s1 / 5 - a(19)
a( 6) =    2 * s1 / 5 - a(20)
a( 5) =    2 * s1 / 5 - a(21)
a( 4) =    2 * s1 / 5 - a(22)
a( 3) =    2 * s1 / 5 - a(23)
a( 2) =    2 * s1 / 5 - a(24)
a( 1) =    2 * s1 / 5 - a(25)
```

An optimized guessing routine (MgcSqr5c), produced the 128 possible Ultramagic Squares within 18.8 seconds, which are shown in Attachment 5.4.1.